The Interdisciplinary Workshop on Human-Drone Interaction (iHDI 2020) – part of the 2020 CHI Conference on Human Factors in Computing Systems (CHI '20) – is a gathering for scholars of human-drone interaction (HDI) and related subjects.

Human-drone interaction (HDI) is becoming an ubiquitous topic in daily life, and a rising research topic within CHI. Knowledge from many disciplines – design, engineering, social sciences, humanities... – can inform the design and study of HDI, making interdisciplinary communication essential. iHDI 2020 aims to bring together diverse perspectives, advancing HDI and its scholarship through discussions and activities involving an assortment of research and design approaches. The workshop intends to serve as a platform for an enduring community, towards results that take off.

Important Dates and Links

Call for Papers

Drones are becoming ubiquitous. Current applications include logistics, construction, security, emergencies, and photography. Emerging applications like exercise, companionship, and tangible user interfaces are active research topics within the CHI community.

Knowledge from a wealth of disciplines can inform new drone applications; and communication between different disciplines (design, engineering, social sciences, humanities...) is essential. To this end, the Interdisciplinary Workshop on Human-Drone Interaction (iHDI 2020) aims to intertwine diverse perspectives, as a platform for researchers and practitioners who learn from each other.

We seek high quality contributions exploring HDI from a plethora of perspectives, including but not limited to: empirical research, engineering, design, theory, art, and opinions.

Examples for topics include, but are not limited to, the following:

  • Novel HDI experiences
  • Theoretical and philosophical arguments on concepts and contexts
  • Transferring learnings between HDI and other HCI or extracurricular topics
  • Policy and regulatory issues
  • Accessible HDI
  • Prototyping and development tools
  • Ethnographic fieldwork with users, developers, and bystanders

The submission deadline is 11 February 2020. Authors are invited to submit position papers, up to 6 pages (including references) in the CHI Extended Abstracts Format, at:

The proceedings will be stored on the open archive HAL, indexed by Google Scholar. A paper on workshop outcomes will be submitted to a relevant venue. Selected contributions will be considered for publication in a special issue of the THRI journal.

At least one author must attend. Attendees must register for the workshop and at least one day of CHI 2020.

Workshop website:

Workshop Program*

15 min Opening
15 min Introduction and Ice-breaking
20 min Keynote
100 min Presentations and Posters
30 min Break
120 min Prototyping Activities
20 min Break
40 min Prototype Presentations and Discussin
30 min Summary and Closing
Afterwards Dinner and Networking

* Tentative

Post-Workshop Plans

Workshop papers will be stored on the open archive HAL (indexed by Google Scholar). Papers will also be listed here on the workshop website, with links to the HAL reposiory. A brief report on workshop activities, as well as selected photos and descriptions of outputs from the hands-on session (subject to creators’ permissions) will be published here on the workshop website. We also aim to explore other online platforms for continuous knowledge sharing, based on the preferences of the community.

A variety of post-workshop academic publications will beconsidered based on the content of the accepted submissions and the outputs of workshop sessions. These include but are not limited to: a report to be submitted to a venue that is relevant to the CHI community (e.g. ACM Interactions), full paper submissions to relevant SIGCHI conferences based on synergies between research efforts presented at the workshop, and scoping a special issue of ajournal based on research agendas articulated at the workshop. (The editors-in-chief of ACM THRI have been contacted regarding a HDI special issue.)

Related Work

Mehmet Aydın Baytaş, Damla Çay, Yuchong Zhang, Mohammad Obaid, Asim Evren Yantaç, and Morten Fjeld. 2019. The Design of Social Drones: A Review of Studies on Autonomous Flyers in Inhabited Environments. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI '19). DOI:

Sara Eriksson, Åsa Unander-Scharin, Vincent Trichon, Carl Unander-Scharin, Hedvig Kjellström, and Kristina Höök. 2019. Dancing With Drones: Crafting Novel Artistic Expressions Through Intercorporeality. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI '19). DOI:

Markus Funk. 2018. Human-drone interaction: let's get ready for flying user interfaces!. Interactions 25, 3. DOI:

Matthias Hoppe, Marinus Burger, Albrecht Schmidt, and Thomas Kosch. 2019. DronOS: a flexible open-source prototyping framework for interactive drone routines. In Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia (MUM '19). DOI:

Pascal Knierim, Thomas Kosch, Alexander Achberger, and Markus Funk. 2018. Flyables: Exploring 3D Interaction Spaces for Levitating Tangibles. In Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '18). DOI:

Florian 'Floyd' Mueller and Matthew Muirhead. 2015. Jogging with a Quadcopter. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI '15). ACM, New York, NY, USA, 2023-2032. DOI:

Dante Tezza and Marvin Andujar. 2019. The State-of-the-Art of Human–Drone Interaction: A Survey. IEEE Access 7. IEEE. DOI:



Citation Info

Mehmet Aydın Baytaş, Markus Funk, Sara Ljungblad, Jérémie Garcia, Joseph La Delfa, and Florian ‘Floyd’ Mueller. 2020. iHDI 2020: Interdisciplinary Workshop on Human-Drone Interaction. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (CHI EA '19). ACM, New York, NY, USA. DOI:

author = {Bayta\c{s}, Mehmet Ayd{\i}n and Funk, Markus and Ljungblad, Sara and Garcia, J{\'e}r{\'e}mie and La Delfa, Joseph and Mueller, Florian `Floyd'},
title = {iHDI 2020: Interdisciplinary Workshop on Human-Drone Interaction},
booktitle = {Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems},
series = {CHI EA '20},
year = {2020},
isbn = {978-1-4503-6819-3/20/04},
location = {Honolulu, HI, USA},
url = {},
doi = {10.1145/3334480.3375149},
publisher = {ACM},
address = {New York, NY, USA},




Mehmet Aydın Baytaş Mehmet Aydın Baytaş received his PhD from Koç University's interdisciplinary Design, Technology and Society program. He is a Marie Skłodowska-Curie Research Fellow at Qualisys AB, and a research affiliate at Chalmers University of Technology's t2i Lab. His current research addresses the design space of autonomous drones operating in human-populated environments.

Markus Funk Markus Funk is a senior user experience researcher at Cerence Inc, Germany. Markus is an expert in human-drone interaction and flying user interfaces.

Sara Ljungblad Sara Ljungblad is an Assistant Professor at the University of Gothenburg and Chalmers University of Technology. She is interested in inclusive design methods and has done several long-term studies understand experiences of robotic products in everyday settings. She is currently funded by WASP-HS to conduct constructive and critical design research on "social drones."

Jérémie Garcia Jérémie Garcia is an Assistant Professor at ENAC, Toulouse, France. He is interested in designing interactions to author and operate automated systems including drones and air traffic control.

Joseph La Delfa Joseph La Delfa is a PhD student in the School of Design at RMIT University. His research is focused on bodily awareness and reflection through HDI. His experiences in product design and engineering, from concept to production and maintenance, covers industries including glassware, hand tools, furniture, and service design.

Florian 'Floyd' Mueller Florian 'Floyd' Mueller is a Professor at Monash University, where he directs the Exertion Games Lab. His research straddles the intersection of human-computer interaction, the body, and gaming; including the use of drones in exercise and recreation.

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